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Optimum projection angle for attaining maximum distance in a rugby place kick
This article has been made available through the Brunel Open Access Publishing Fund.This study investigated the effect of projection angle on the distance attained in a rugby place kick. A male rugby player performed 49 maximum-effort kicks using projection angles of between 20 and 50°. The kicks were recorded by a video camera at 50 Hz and a 2 D biomechanical analysis was conducted to obtain measures of the projection velocity and projection angle of the ball. The player's optimum projection angle was calculated by substituting a mathematical expression for the relationship between projection velocity and projection angle into the equations for the aerodynamic flight of a rugby ball. We found that the player's calculated optimum projection angle (30.6°, 95% confidence limits ± 1.9°) was in close agreement with his preferred projection angle (mean value 30.8°, 95% confidence limits ± 2.1°). The player's calculated optimum projection angle was also similar to projection angles previously reported for skilled rugby players. The optimum projection angle in a rugby place kick is considerably less than 45° because the projection velocity that a player can produce decreases substantially as projection angle is increased. Aerodynamic forces and the requirement to clear the crossbar have little effect on the optimum projection angle
Christian Disco (Terminator)
Single screen video projection installation with asynchronous sound loops
Dynamic urban projection mapping
“Dynamic projection mapping” is a variation of the best-known “projection mapping”. It
considers the perceptual analysis of the urban landscape in which the video projection and the
observer’s displacement speed are hypothesized. This latter, in particular, is variable and may
depend on factors not directly controllable by the driver (slowdowns due to accidents, rallies, etc.).
This speed can be supported and controlled by a number of traffic flow measurement systems. These
data are available on the internet, like Google Maps APIs and/or speed sensors located close to the
point of interest. The content of projection becomes dynamic and varies according to how the
observer perceives the vehicle: slow, medium, fast
Co-projection-plane based 3-D padding for polyhedron projection for 360-degree video
The polyhedron projection for 360-degree video is becoming more and more
popular since it can lead to much less geometry distortion compared with the
equirectangular projection. However, in the polyhedron projection, we can
observe very obvious texture discontinuity in the area near the face boundary.
Such a texture discontinuity may lead to serious quality degradation when
motion compensation crosses the discontinuous face boundary. To solve this
problem, in this paper, we first propose to fill the corresponding neighboring
faces in the suitable positions as the extension of the current face to keep
approximated texture continuity. Then a co-projection-plane based 3-D padding
method is proposed to project the reference pixels in the neighboring face to
the current face to guarantee exact texture continuity. Under the proposed
scheme, the reference pixel is always projected to the same plane with the
current pixel when performing motion compensation so that the texture
discontinuity problem can be solved. The proposed scheme is implemented in the
reference software of High Efficiency Video Coding. Compared with the existing
method, the proposed algorithm can significantly improve the rate-distortion
performance. The experimental results obviously demonstrate that the texture
discontinuity in the face boundary can be well handled by the proposed
algorithm.Comment: 6 pages, 9 figure
Optimum projection angle for attaining maximum distance in a soccer punt kick
Copyright @ Journal of Sports Science and Medicine 2011.This article has been made available through the Brunel Open Access Publishing Fund.To produce the greatest horizontal distance in a punt kick the ball must be projected at an appropriate angle. Here, we investigated the optimum projection angle that maximises the distance attained in a punt kick by a soccer goalkeeper. Two male players performed many maximum-effort kicks using projection angles of between 10 degrees and 90 degrees. The kicks were recorded by a video camera at 100 Hz and a 2-D biomechanical analysis was conducted to obtain measures of the projection velocity, projection angle, projection height, ball spin rate, and foot velocity at impact. The player's optimum projection angle was calculated by substituting mathematical equations for the relationships between the projection variables into the equations for the aerodynamic flight of a soccer ball. The calculated optimum projection angles were in agreement with the player's preferred projection angles (40 degrees and 44 degrees). In projectile sports even a small dependence of projection velocity on projection angle is sufficient to produce a substantial shift in the optimum projection angle away from 45 degrees. In the punt kicks studied here, the optimum projection angle was close to 45 degrees because the projection velocity of the ball remained almost constant across all projection angles. This result is in contrast to throwing and jumping for maximum distance, where the projection velocity the athlete is able to achieve decreases substantially with increasing projection angle and so the optimum projection angle is well below 45 degrees.This article is made available through the Brunel University Open Access Publishing Fund
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